![]() ![]() David Bowman was still working on level 16, the Ibis Crown. ![]() Some of the later levels in the game were still being developed. ![]() What was horrible, he said, was having to pick maggots out of his skin. He’d dreamed he was one of the characters in the game, one of the Ghasts–the undead peasants. One of the newer designers had dreamed about the game when he’d gone home the previous afternoon and collapsed. You find yourself making mistakes–your mind is not thinking as it used to.” He made up for it by working even longer hours. “There was a point near the end of summer, early fall,” said Bernal, “where it was just very difficult–the point where you basically can’t get away from it, where you dream of it.” When he would come to work in the morning, he’d look up at the sky “knowing that those few minutes would be all I’d see that day.” He figured he was “running at 70 percent capability. A lot of the staff looked exhausted, especially Regier and Mark Bernal, one of the artists. ![]()
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